![]() ![]() Having a higher Mastery Level in Crafting also allows you to earn the ability to SALVAGE more materials when salvaging items, which greatly reduces the grinding time involved with farming items to get materials to graft your higher level armor. It would nicely synergize with the +2 to trip of the scythe weapon and the -2 AC guaranteed by the aura of the Knight.Crafting is an important part of Eternium because it allows you to create powerful items (weapons, armor) but you also earn crafting levels (up to level 50) which increase your chances of getting higher attribute values on the gear that you craft. On the other hand, the +1 to hit would help guarantee that the skewer effect triggers, moreover it would be also applied to rolls not only for melee attacks but also combat maneuvers. If I chose eternium the +2 damage bonus would translate in an actual +12, so if I consider the melee damage bonus worthwhile over the +1 to hit this scythe would be one of the weapons taking the most leverage out of that. Combining that with the Bracers of Impact I would get a weapon with a critical multiplier of 6. ![]() More precisely, I am thinking about crafting a scythe for my Death Knight with the enchantments +1, skewer, barbed and vorpal. I am undecided about the material to use to craft my custom weapons, so I would like to hear your opinion on the matter of the +1 to hit offered by crystal weapons vs +1/2 damage provided by eternium.
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